New Frontiers for Entertainment Computing
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...
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| Other Authors: | , , , |
| Format: | Electronic eBook |
| Language: | English |
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Boston, MA :
Springer US : Imprint: Springer,
2008.
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| Series: | IFIP International Federation for Information Processing,
279 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style
- Using Game Engines for Visualization in Scientific Applications
- An Interactive Visual Canon Platform
- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned
- Networked Virtual Marionette Theater
- Entertainment Computing in the Orbit
- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online
- Construction and Evaluation of a Robot Dance System
- Context-aware fun and games with Bluetooth
- Comic Layout for Automatic Comic Generation from Game Log
- Computing Inspiration: i.plot
- Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology.