Learning to Live in the Knowledge Society IFIP 20th World Computer Congress, IFIP TC 3 ED-L2L Conference September 7–10, 2008, Milano, Italy /

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kendall, Michael (Επιμελητής έκδοσης), Samways, Brian (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2008.
Σειρά:IFIP – The International Federation for Information Processing, 281
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Digital Literacy for the Knowledge Society 1
  • An approach to digital literacy for adults: the EuNIC proposal
  • Digital literacy as a challenge for Teacher Education
  • The Use of Interactive Whiteboards to Support the Creation, Capture and Sharing of Knowledge in South African Schools
  • Planning and Modelling for Teaching and Learning
  • Scenario planning and learning technologies
  • Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager
  • Groups can do IT
  • ICT for Inclusion
  • A general and flexible model for the pedagogical description of learning objects
  • Using ICT to Improve the Education of Students with Learning Disabilities
  • Ethics, Equality and Inclusion for Students with a Chronic Health Condition
  • AudioGene: Mobile Learning Genetics through Audio by Blind Learners
  • Innovative Learning Environments 1
  • Design and implementation of a user friendly environment for Learning Objects creation
  • Exploring Touching Learning Environments
  • Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment
  • Learning with Smart Multipurpose Interactive Learning Environment
  • Eeney, Meeney, Miney, Mo? Selecting a First Programming Language
  • Exploiting ICT for Teaching and Learning
  • Preparing the stage for using emerging technologies in science education
  • Promoting Thinking Skills within the Secondary Classroom Using Digital Media
  • Practice makes perfect
  • Gearing up for Robotics
  • Online Distance Learning
  • Approaching TEL in university teaching: the faculty training need
  • Merger of Knowledge Network and Users Support for Lifelong Learning Services
  • Development of Instruments for Evaluation of Quality of Distance Studies
  • Knowledge Network Internetworking
  • ICT Issues in Education
  • Virtual Learning Communities: a learning object integrated into e-learning platform
  • The development of ICT networks for South African schools
  • Supporting Teachers to Plan Culturally Contextualized Learning Activities
  • The Web as a learning environment
  • How to favour know-how transfer from experienced teachers to novices?
  • Educating ICT Professionals
  • Where Will Professional Software Engineering Education Go Next?
  • Maintaining Industrial Competence
  • EUCIP in Italian Universities
  • Competence Based Tutoring Online
  • Innovative Learning Environments 2
  • An Ontology-Based Modeling Approach for Developing a Competencies-Oriented Collective Intelligence
  • Maintenance of Learner’s Characteristics by Spreading a Change
  • Future Learning Strategy and ePortfolios in Education
  • “What is it?”: A Culture Sensitive Educational Game
  • Knowledge and Technology
  • The Contribution of Computer Science Education in a Creative Society
  • The Medium And The Message
  • Accessing knowledge through narrative context
  • Design of Exercises and Test Items for Internetworking Based on a Framework of Exercise Classes
  • Digital Literacy for a Knowledge Society 2
  • Transitions towards a Knowledge Society
  • Social networking and the third age
  • The role of indigenous knowledge in computer education in Africa
  • Designing knowledge-rich curricula
  • Innovative Learning Environments 3
  • Knowledge Creation Through Engagement in a Personal Learning Environment
  • KidSmart: an essential tool for mathematical education in nursery schools
  • Learning with Interactive Stories
  • From e-learning to “:co-learning”: the role of virtual communities
  • Workshops
  • Workshop: A Creative Introduction to Programming with Scratch
  • Using Alnuset to construct the notions of equivalence and equality in algebra
  • PITO: A Children-Friendly Interface for Security Tools
  • Posters
  • WAPE - a system for distance learning of programming
  • Topic Maps for Learning Design
  • Systematic Exploration of Informatics Systems
  • Development of E-Learning Design Criteria with Secure Realization Concepts
  • New e-learning environments for teaching and learning Science
  • Building Virtual Communities and Virtual Teams of Science teachers – the case of Telmae
  • Data Communications Laboratory as a Core Element for Modern Education
  • Towards an intelligent tool based on Concept Maps for an Automated Meaningful Learning
  • Multilanguage e-Learning Course for Industrial Automation.