Games: Purpose and Potential in Education
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the te...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
---|---|
Άλλοι συγγραφείς: | Miller, Christopher Thomas (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Boston, MA :
Springer US : Imprint: Springer,
2009.
|
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
-
Digital Games and Mathematics Learning Potential, Promises and Pitfalls /
Έκδοση: (2015) -
Assessment in Game-Based Learning Foundations, Innovations, and Perspectives /
Έκδοση: (2012) -
Handbook on Information Technologies for Education and Training
Έκδοση: (2008) -
Computers and Education E-Learning, From Theory to Practice /
Έκδοση: (2007) -
ICT in Education in Global Context Comparative Reports of Innovations in K-12 Education /
Έκδοση: (2016)