|
|
|
|
LEADER |
03382nam a22005175i 4500 |
001 |
978-0-387-21620-1 |
003 |
DE-He213 |
005 |
20151204164024.0 |
007 |
cr nn 008mamaa |
008 |
100301s2002 xxu| s |||| 0|eng d |
020 |
|
|
|a 9780387216201
|9 978-0-387-21620-1
|
024 |
7 |
|
|a 10.1007/b97350
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA76.76.A65
|
072 |
|
7 |
|a UB
|2 bicssc
|
072 |
|
7 |
|a COM018000
|2 bisacsh
|
082 |
0 |
4 |
|a 004
|2 23
|
100 |
1 |
|
|a Velho, Luiz.
|e author.
|
245 |
1 |
0 |
|a Implicit Objects in Computer Graphics
|h [electronic resource] /
|c by Luiz Velho, Jonas Gomes, Luiz Henrique de Figueiredo.
|
264 |
|
1 |
|a New York, NY :
|b Springer New York,
|c 2002.
|
300 |
|
|
|a XVIII, 190 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a Manifolds -- Parametric and Implicit Manifolds -- Space Decompositions -- Shape and Space -- Implicit Objects -- Manipulating Implicit Objects -- Combining Implicit Objects -- Computational Methods -- Approximating Implicit Objects -- Primitive Implicit Objects -- Skeleton-Based Implicit Primitives -- 13. Multiscale Implicit Objects -- Modeling -- Visualization -- Animation -- n-dimensional Implicit Problems -- Conclusions.
|
520 |
|
|
|a Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Image processing.
|
650 |
|
0 |
|a Pattern recognition.
|
650 |
|
0 |
|a Application software.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Applications.
|
650 |
2 |
4 |
|a Computer Graphics.
|
650 |
2 |
4 |
|a Image Processing and Computer Vision.
|
650 |
2 |
4 |
|a Pattern Recognition.
|
700 |
1 |
|
|a Gomes, Jonas.
|e author.
|
700 |
1 |
|
|a Figueiredo, Luiz Henrique de.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9780387984247
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/b97350
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-BAE
|
950 |
|
|
|a Computer Science (Springer-11645)
|