Programming Challenges The Programming Contest Training Manual /

There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Skiena, Steven S. (Συγγραφέας), Revilla, Miguel A. (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York, 2003.
Σειρά:Texts in Computer Science
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Skiena, Steven S.  |e author. 
245 1 0 |a Programming Challenges  |h [electronic resource] :  |b The Programming Contest Training Manual /  |c by Steven S. Skiena, Miguel A. Revilla. 
264 1 |a New York, NY :  |b Springer New York,  |c 2003. 
300 |a CCCLXXXIV, 364 p.  |b online resource. 
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505 0 |a Getting Started -- Data Structures -- Strings -- Sorting -- Arithmetic and Algebra -- Combinatorics -- Number Theory -- Backtracking -- Graph Traversal -- Graph Algorithms -- Dynamic Programming -- Grids -- Geometry -- Computational Geometry. 
520 |a There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. 
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650 0 |a Software engineering. 
650 0 |a Computer programming. 
650 0 |a Algorithms. 
650 0 |a Computer logic. 
650 1 4 |a Computer Science. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
650 2 4 |a Logics and Meanings of Programs. 
700 1 |a Revilla, Miguel A.  |e author. 
710 2 |a SpringerLink (Online service) 
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