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03528nam a22005415i 4500 |
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|a 9780387220819
|9 978-0-387-22081-9
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|a 10.1007/b97559
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|a 005.1
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|a Skiena, Steven S.
|e author.
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|a Programming Challenges
|h [electronic resource] :
|b The Programming Contest Training Manual /
|c by Steven S. Skiena, Miguel A. Revilla.
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|a New York, NY :
|b Springer New York,
|c 2003.
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|a CCCLXXXIV, 364 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Texts in Computer Science
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|a Getting Started -- Data Structures -- Strings -- Sorting -- Arithmetic and Algebra -- Combinatorics -- Number Theory -- Backtracking -- Graph Traversal -- Graph Algorithms -- Dynamic Programming -- Grids -- Geometry -- Computational Geometry.
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|a There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
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|a Computer science.
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|a Software engineering.
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|a Computer programming.
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|a Algorithms.
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|a Computer logic.
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|a Computer Science.
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|a Software Engineering/Programming and Operating Systems.
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|a Programming Techniques.
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|a Algorithm Analysis and Problem Complexity.
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|a Logics and Meanings of Programs.
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|a Revilla, Miguel A.
|e author.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9780387001630
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|a Texts in Computer Science
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|u http://dx.doi.org/10.1007/b97559
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-BAE
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|a Computer Science (Springer-11645)
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