Principles of Computer Graphics Theory and Practice Using OpenGL and Maya® /

Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this excitin...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Govil-Pai, Shalini (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2005.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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024 7 |a 10.1007/b135398  |2 doi 
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100 1 |a Govil-Pai, Shalini.  |e author. 
245 1 0 |a Principles of Computer Graphics  |h [electronic resource] :  |b Theory and Practice Using OpenGL and Maya® /  |c by Shalini Govil-Pai. 
264 1 |a Boston, MA :  |b Springer US,  |c 2005. 
300 |a XIV, 296 p. 245 illus., 20 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a The Basics -- From Pixels to Shapes -- Making Them Move -- Pixels, Images and Image Files -- Let The Games Begin -- It’s 3D Time! -- 3D Modeling -- Rendering: Shading and Lighting -- Advanced Techniques -- And Finally, Introducing Maya -- Making Them Move -- Animation -- Viewpoint Animation -- Lights, Camera, Action!. 
520 |a Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this exciting discipline. Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively— from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming. Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion -Reinforces its theme with heavy use of examples, exercises, and figures and images -Discusses the processes, tricks, and techniques used at professional production houses -Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses) -Supplies a full treatment of all key elements of graphics study and the results and products derived from it This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics. Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics. 
650 0 |a Computer science. 
650 0 |a Computer programming. 
650 0 |a Computer graphics. 
650 0 |a Image processing. 
650 0 |a Application software. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Applications. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Media Design. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9780387955049 
856 4 0 |u http://dx.doi.org/10.1007/b135398  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)