Principles of Computer Graphics Theory and Practice Using OpenGL and Maya® /
Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this excitin...
Κύριος συγγραφέας: | |
---|---|
Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Boston, MA :
Springer US,
2005.
|
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- The Basics
- From Pixels to Shapes
- Making Them Move
- Pixels, Images and Image Files
- Let The Games Begin
- It’s 3D Time!
- 3D Modeling
- Rendering: Shading and Lighting
- Advanced Techniques
- And Finally, Introducing Maya
- Making Them Move
- Animation
- Viewpoint Animation
- Lights, Camera, Action!.