Information and Communication Technologies and Real-Life Learning New Education for the Knowledge Society /

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Weert, Tom van (Επιμελητής έκδοσης), Tatnall, Arthur (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2005.
Σειρά:IFIP — The International Federation for Information Processing, 182
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Real-Life Learning: Why, What and How?
  • Virtual Corporate Training Systems
  • Issues in the Assessment of Real-Life Learning with ICT
  • Knowledge Work Management
  • Communities of Practice in Higher Education
  • Knowledge Acquisition in Small Businesses
  • Experiences and Practices in Modeling Distance Learning Curricula for Capillary Approaches and Limited ICT Resource Scenarios
  • The Use of ICT in the Delivery of Online Services
  • From Graduate to Undergraduate
  • Encapsulating Real-Life Experience
  • Getting Interactive Media into Schools
  • Intelligent Learning Objects
  • Using ICT in a Problem-Based Learning Approach
  • Real-Life Learning in Higher Education
  • Higher Education: Learning in Real-Life
  • In Real-Life Learning, What is Meant by ‘Real’?
  • Learning from the ICT Industry Real-Life Context
  • Pathways in Real-Life Learning
  • Real-Life Learning in Virtual Communities of Technology
  • Teacher Training on the Job
  • Exploring the Role of Informal Learning in Real-Life Learning
  • Simulating Real-Life Problems
  • A Model for University Seminars held in Companies
  • Customization of Industrial Training
  • Work Integrated Learning in Information Technology Education
  • Providing Masters Level Computing Students with Real-Life Learning Experiences Via Capstone Projects
  • A Structural Model of the Information Systems Professional
  • The Industry and Education Nexus
  • Experiences and Challenges in Fostering Industry and University Collaborations
  • Real Life Learning: The Developing Importance of Formal and Informal Professional Communities of Practice
  • Real Life Learning: The Challenge of Creating and Establishing the Role of Online and Virtual Learning Environments for All.