|
|
|
|
LEADER |
02678nam a22004575i 4500 |
001 |
978-0-387-26904-7 |
003 |
DE-He213 |
005 |
20151204155524.0 |
007 |
cr nn 008mamaa |
008 |
100301s2005 xxu| s |||| 0|eng d |
020 |
|
|
|a 9780387269047
|9 978-0-387-26904-7
|
024 |
7 |
|
|a 10.1007/b138279
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a T385
|
072 |
|
7 |
|a UML
|2 bicssc
|
072 |
|
7 |
|a COM012000
|2 bisacsh
|
082 |
0 |
4 |
|a 006.6
|2 23
|
100 |
1 |
|
|a Park, John Edgar.
|e author.
|
245 |
1 |
0 |
|a Understanding 3D Animation Using Maya
|h [electronic resource] /
|c by John Edgar Park.
|
264 |
|
1 |
|a New York, NY :
|b Springer New York,
|c 2005.
|
300 |
|
|
|a XVIII, 313 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.
|
520 |
|
|
|a Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Image processing.
|
650 |
|
0 |
|a Pattern recognition.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Graphics.
|
650 |
2 |
4 |
|a Image Processing and Computer Vision.
|
650 |
2 |
4 |
|a Pattern Recognition.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9780387001760
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/b138279
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
950 |
|
|
|a Computer Science (Springer-11645)
|