Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shadi...

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Bibliographic Details
Main Author: Park, John Edgar (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: New York, NY : Springer New York, 2005.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Essential Skills
  • Refinements
  • Intermediate Skills
  • Adding Character
  • Wiring Things Up
  • Bringing It All Together.