Soft Real-Time Systems Predictability vs. Efficiency /

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overload...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Buttazzo, Giorgio (Συγγραφέας), Lipari, Giuseppe (Συγγραφέας), Abeni, Luca (Συγγραφέας), Caccamo, Marco (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2005.
Σειρά:Series in Computer Science,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Buttazzo, Giorgio.  |e author. 
245 1 0 |a Soft Real-Time Systems  |h [electronic resource] :  |b Predictability vs. Efficiency /  |c by Giorgio Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo. 
264 1 |a Boston, MA :  |b Springer US,  |c 2005. 
300 |a VIII, 275 p.  |b online resource. 
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490 1 |a Series in Computer Science,  |x 1567-7974 
505 0 |a Overload Management -- Temporal Protection -- Multi-Thread Applications -- Synchronization Protocols for Hard and Soft Real-Time Systems -- Resource Reclaiming -- Quality of Service Management -- Feedback Scheduling -- Stochastic Scheduling. 
520 |a Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science. 
650 0 |a Computer science. 
650 0 |a Software engineering. 
650 0 |a Operating systems (Computers). 
650 0 |a Computers. 
650 0 |a Multimedia information systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Theory of Computation. 
650 2 4 |a Operating Systems. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
650 2 4 |a Multimedia Information Systems. 
700 1 |a Lipari, Giuseppe.  |e author. 
700 1 |a Abeni, Luca.  |e author. 
700 1 |a Caccamo, Marco.  |e author. 
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