Curves and Surfaces for Computer Graphics

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Goo...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Salomon, David (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York, 2006.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02937nam a22004695i 4500
001 978-0-387-28452-1
003 DE-He213
005 20151204145548.0
007 cr nn 008mamaa
008 100301s2006 xxu| s |||| 0|eng d
020 |a 9780387284521  |9 978-0-387-28452-1 
024 7 |a 10.1007/0-387-28452-4  |2 doi 
040 |d GrThAP 
050 4 |a T385 
072 7 |a UML  |2 bicssc 
072 7 |a COM012000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
100 1 |a Salomon, David.  |e author. 
245 1 0 |a Curves and Surfaces for Computer Graphics  |h [electronic resource] /  |c by David Salomon. 
264 1 |a New York, NY :  |b Springer New York,  |c 2006. 
300 |a XVI, 460 p. 207 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- Bézier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces. 
520 |a Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Good foundational mathematical introduction to curves and surfaces; no advanced math required - Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces - Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader - Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces - Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Computer-aided engineering. 
650 0 |a Geometry. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
650 2 4 |a Geometry. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9780387241968 
856 4 0 |u http://dx.doi.org/10.1007/0-387-28452-4  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)