One Jump Ahead Computer Perfection at Checkers /

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Schaeffer, Jonathan (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Schaeffer, Jonathan.  |e author. 
245 1 0 |a One Jump Ahead  |h [electronic resource] :  |b Computer Perfection at Checkers /  |c by Jonathan Schaeffer. 
264 1 |a Boston, MA :  |b Springer US,  |c 2009. 
300 |a XX, 585 p.  |b online resource. 
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505 0 |a The Opening Game -- I Feel I Can’t Lose -- ThisWas Going To Be Easy -- BottomlessWell -- The Middle Game -- Valuable Lessons -- The Illusion of Intelligence -- A Nobel Turing Trio -- Didn’t Samuel Solve That Game? -- The Case for the Prosecution -- As Close to Perfection As Humanly Possible -- You Look Like a Checkers Player -- The Fudge Factor -- I Feel Like a Teenager Again -- Gentlemen, Start Your Engines -- Trust Me -- A Wake-Up Call -- Prelude to Disaster -- Programmed by God -- Divine Intervention -- DissensionWithin the Ranks -- Home Away From Home -- It’s a Draw! -- Let Me Suggest the Unthinkable -- The End Game -- Gentlemen’s Agreement -- I’m Ready to Go -- The Game Score -- As Good As God -- The Final Frontier -- Quiet Satisfaction -- As Close to Perfection as Computationally Possible -- I Know I Can’t Lose -- Past and Present. -- Sluicing for Gold by Robert Lake -- A Long Journey by Paul Lu. -- Recollections and Reflections by Norman Treloar -- Personal Recollections by Martin Bryant -- Solving the Problem of a Checkers Solving Program by Neil Burch. -- Checkered Past by Rebecca Schaeffer -- Checkered Out by Steph Schaeffer. 
520 |a The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and technical problems made and the lessons learned in the continuous effort to improve Chinook's performance, revealing the human factor behind the program’s design. The development of Chinook begins in 1988 as an innocent question asked over lunch and is followed to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, solving checkers. Schaeffer’s unwaveringly honest narrative features new anecdotes, updated material and technology descriptions, and additional photos and figures, providing an engrossing account of an obsessive quest to achieve perfection in computer checkers. Jonathan Schaeffer is a professor of Computing Science at the University of Alberta. His research interests are in artificial intelligence, and he is well known for using games to demonstrate his ideas. He has achieved success building high-performance programs for chess, checkers and poker. Today, most of his research effort is devoted to addressing the challenging problems of the commercial games industry. "In his unique voice, Jonathan Schaeffer describes the ups and downs of a research project where the ultimate goal is perfection. And Schaeffer is brutally honest about his failures to live up to this standard. When he finally succeeds at his eighteen-year quest, the reader can't help but share the emotions of the moment." -- Murray S. Campbell, member of IBM's Deep Blue Supercomputer development team. 
650 0 |a Computer science. 
650 0 |a Mathematical statistics. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computers. 
650 0 |a Artificial intelligence. 
650 0 |a Pattern recognition. 
650 1 4 |a Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Computing Methodologies. 
650 2 4 |a Probability and Statistics in Computer Science. 
650 2 4 |a Pattern Recognition. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
710 2 |a SpringerLink (Online service) 
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950 |a Computer Science (Springer-11645)