Creativity and HCI: From Experience to Design in Education

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kotzé, Paula (Επιμελητής έκδοσης), Wong, William (Επιμελητής έκδοσης), Jorge, Joaquim (Επιμελητής έκδοσης), Dix, Alan (Επιμελητής έκδοσης), Silva, Paula Alexandra (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US : Imprint: Springer, 2009.
Σειρά:IFIP – International Federation for Information Processing, 289
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Creativity and HCI: From Experience to Design in Education  |h [electronic resource] /  |c edited by Paula Kotzé, William Wong, Joaquim Jorge, Alan Dix, Paula Alexandra Silva. 
264 1 |a Boston, MA :  |b Springer US :  |b Imprint: Springer,  |c 2009. 
300 |a VI, 228 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a IFIP – International Federation for Information Processing,  |x 1868-4238 ;  |v 289 
505 0 |a Preface - Creativity and HCI: From Experience to Design in Education -- Preface - Creativity and HCI: From Experience to Design in Education -- Embedding a Design Studio Course in a Conventional Computer Science Program -- Designing Design Exercises — From Theory to Creativity and Real-world Use -- Teaching Human-Computer Interaction from Real World Examples — Furnishing Creativity? -- Teaching Creative Interface Design: Possibilities and Pitfalls -- HCI and Design Research Education -- Transdisciplinary Design Approach -- Reflections on Teaching Human-Computer Interaction to Blind Students -- Between the Ivory Tower and Babylon — Teaching Interaction Design in the 21st Century -- Teaching Usability Principles with Patterns and Guidelines -- Enhancing Creativity in Interaction Design: Alternative Design Brief -- A Case Study — Hindrances and Success Factors in Student Projects -- Conceptual Design and Prototyping to Explore Creativity -- CRaSh-ing into HCI. 
520 |a International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Education  |x Data processing. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computers and Education. 
700 1 |a Kotzé, Paula.  |e editor. 
700 1 |a Wong, William.  |e editor. 
700 1 |a Jorge, Joaquim.  |e editor. 
700 1 |a Dix, Alan.  |e editor. 
700 1 |a Silva, Paula Alexandra.  |e editor. 
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