Handbook of Multimedia for Digital Entertainment and Arts

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, w...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Furht, Borko (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Boston, MA : Springer US, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Handbook of Multimedia for Digital Entertainment and Arts  |h [electronic resource] /  |c edited by Borko Furht. 
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505 0 |a DIGITAL ENTERTAINMENT TECHNOLOGIES -- Personalized Movie Recommendation -- Cross-category Recommendation for Multimedia Content -- Semantic-Based Framework for Integration and Personalization of Television Related Media -- Personalization on a Peer-to-Peer Television System -- A Target Advertisement System Based on TV Viewer’s Profile Reasoning -- Digital Video Quality Assessment Algorithms -- Countermeasures for Time-Cheat Detection in Multiplayer Online Games -- Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games -- Cross-Modal Approach for Karaoke Artifacts Correction -- Dealing Bandwidth to Mobile Clients Using Games -- Hack-proof Synchronization Protocol for Multi-player Online Games -- Collaborative Movie Annotation -- DIGITAL AUDITORY MEDIA -- Content Based Digital Music Management and Retrieval -- Incentive Mechanisms for Mobile Music Distribution -- Pattern Discovery and Change Detection of Online Music Query Streams -- Music Search and Recommendation -- Automated Music Video Generation Using Multi-level Feature-based Segmentation -- DIGITAL VISUAL MEDIA -- Real-Time Content Filtering for Live Broadcasts in TV Terminals -- Digital Theater: Dynamic Theatre Spaces -- Video Browsing on Handheld Devices -- Projector-Camera Systems in Entertainment and Art -- Believable Characters -- Computer Graphics Using Raytracing -- The 3D Human Motion Control Through Refined Video Gesture Annotation -- DIGITAL ART -- Information Technology and Art: Concepts and State of the Practice -- Augmented Reality and Mobile Art -- The Creation Process in Digital Art -- Graphical User Interface in Art -- Storytelling on the Web 2.0 as a New Means of Creating Arts -- CULTURE OF NEW MEDIA -- A Study of Interactive Narrative from User's Perspective -- Soundscapes/Artabilitation – Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined -- Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment -- Mass Personalization: Social and Interactive Applications Using Sound-Track Identification. 
520 |a The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field. . 
650 0 |a Popular works. 
650 0 |a Computer communication systems. 
650 0 |a Database management. 
650 0 |a Information storage and retrieval. 
650 0 |a Multimedia information systems. 
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650 0 |a Computer science. 
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650 2 4 |a Multimedia Information Systems. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Database Management. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Information Storage and Retrieval. 
700 1 |a Furht, Borko.  |e editor. 
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