Rotation Transforms for Computer Graphics

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wi...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Vince, John (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2011.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Vince, John.  |e author. 
245 1 0 |a Rotation Transforms for Computer Graphics  |h [electronic resource] /  |c by John Vince. 
264 1 |a London :  |b Springer London,  |c 2011. 
300 |a XVI, 232 p. 106 illus.  |b online resource. 
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505 0 |a Introduction -- Complex Numbers -- Vectors -- Matrices.-Quaternions -- Multivectors -- Rotation Transforms in the Plane.-Frames of Reference in the Plane -- Rotation Transforms in Space -- Frames of Reference in Space -- Quaternion Transforms in Space -- Bivector Rotors -- Conclusion -- Appendix A: Composite Point Rotation Sequences -- Appendix B: Composite Frame Rotation Sequences -- Appendix C: The Four n-Square Algebras -- Index. 
520 |a Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.  The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Mathematics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Mathematics, general. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9780857291530 
856 4 0 |u http://dx.doi.org/10.1007/978-0-85729-154-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)