Geek and Hacker Stories Code, Culture and Storytelling from the Technosphere /

Geeks, hackers and gamers share a common 'geek culture', whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelli...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Alleyne, Brian (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Palgrave Macmillan UK : Imprint: Palgrave Pivot, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Alleyne, Brian.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Geek and Hacker Stories  |h [electronic resource] :  |b Code, Culture and Storytelling from the Technosphere /  |c by Brian Alleyne. 
250 |a 1st ed. 2019. 
264 1 |a London :  |b Palgrave Macmillan UK :  |b Imprint: Palgrave Pivot,  |c 2019. 
300 |a XII, 112 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a 1. Initialise (key ideas) -- 2. Representing Geeks -- 3. Platform War Stories. 4. Geek Political Narrative -- 5. Notes from a Geek Autobiography. -- 6. Afterword: Coda. . 
520 |a Geeks, hackers and gamers share a common 'geek culture', whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the "self" and the "enemy", and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account. 
650 0 |a Cultural studies. 
650 0 |a Culture. 
650 0 |a Mass media. 
650 0 |a Communication. 
650 1 4 |a Cultural Studies.  |0 http://scigraph.springernature.com/things/product-market-codes/X22040 
650 2 4 |a Sociology of Culture.  |0 http://scigraph.springernature.com/things/product-market-codes/X22100 
650 2 4 |a Media Sociology.  |0 http://scigraph.springernature.com/things/product-market-codes/X22110 
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950 |a Social Sciences (Springer-41176)