Avatars at Work and Play Collaboration and Interaction in Shared Virtual Environments /
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Dordrecht :
Springer Netherlands,
2006.
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Σειρά: | Computer Supported Cooperative Work,
34 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Transformed Social Interaction: Exploring the Digital Plasticity of Avatars
- Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars
- Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds
- Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks
- Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments
- The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users
- The Good Inequality: Supporting Group-Work in Shared Virtual Environments
- Consequences of Playing Violent Video Games in Immersive Virtual Environments
- The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage
- Questing for Knowledge—Virtual Worlds as Dynamic Processes of Social Interaction
- Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
- Digital Dystopia: Player Control and Strategic Innovation in the Sims Online.