Avatars at Work and Play Collaboration and Interaction in Shared Virtual Environments /

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Schroeder, Ralph (Editor), Axelsson, Ann-Sofie (Editor)
Format: Electronic eBook
Language:English
Published: Dordrecht : Springer Netherlands, 2006.
Series:Computer Supported Cooperative Work, 34
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Transformed Social Interaction: Exploring the Digital Plasticity of Avatars
  • Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars
  • Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds
  • Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks
  • Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments
  • The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users
  • The Good Inequality: Supporting Group-Work in Shared Virtual Environments
  • Consequences of Playing Violent Video Games in Immersive Virtual Environments
  • The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage
  • Questing for Knowledge—Virtual Worlds as Dynamic Processes of Social Interaction
  • Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
  • Digital Dystopia: Player Control and Strategic Innovation in the Sims Online.