Design and Use of Serious Games
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of se...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Dordrecht :
Springer Netherlands,
2009.
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Σειρά: | Intelligent Systems, Control, and Automation: Science and Engineering ;
37 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Game Production
- Three Approaches Towards Teaching Game Production
- Design and Architecture of Sidh – a Cave Based Firefighter Training Game
- Human-Centred Design and Exercise Games
- Children's Involvement in the Design of Game-Based Learning Environments
- Learning
- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
- Competence Complexity and Obvious Learning
- The Attitudes of Finnish School Teachers Towards Commercial Educational Games
- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
- Social Perspective
- Let's Play Together with the Camera of Your Mobile Device
- AnimalClass: Social Networks in Gaming
- Multiplayer Interface for a Computer-Augmented Learning Game
- Technical Applications
- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue
- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.