Physics for Game Programmers

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Palmer, Grant (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2005.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Palmer, Grant.  |e author. 
245 1 0 |a Physics for Game Programmers  |h [electronic resource] /  |c by Grant Palmer. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2005. 
300 |a XXV, 472 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Adding Realism to Your Games -- Some Basic Concepts -- Basic Newtonian Mechanics -- Basic Kinematics -- Projectiles -- Collisions -- Sports Simulations -- Cars and Motorcycles -- Boats and Things That Float -- Airplanes -- Rockets and Missiles -- The Physics of Solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo Simulations. 
520 |a Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. 
650 0 |a Computer science. 
650 0 |a Software engineering. 
650 1 4 |a Computer Science. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781590594728 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-0021-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)