Pro Java™ 6 3D Game Development Java 3D™, JOGL, JInput, and JOAL APIs /
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress,
2007.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Java 3D
- Introducing Java 3D
- Get a Life (in 3D)
- Get a Life (the Java 6 Way)
- The Colliding Grabbers
- When Worlds Collide
- A Multitextured Landscape
- Walking Around the Models
- More Backgrounds and Overlays
- Nonstandard Input Devices
- More Backgrounds and Overlays
- Navigating a 3D Scene by Waving Your Arm
- Building a Gamepad Controller with JInput
- Gamepad Grabbers
- 3D Sound with JOAL
- The P5 Glove
- JOGL
- Two JOGL Programming Frameworks
- Touring the World
- Loading Models.