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02354nam a22004215i 4500 |
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978-1-4302-0303-2 |
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DE-He213 |
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20151204171703.0 |
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cr nn 008mamaa |
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100301s2007 xxu| s |||| 0|eng d |
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|a 9781430203032
|9 978-1-4302-0303-2
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|a 10.1007/978-1-4302-0303-2
|2 doi
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|d GrThAP
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|a QA76.758
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|a UMZ
|2 bicssc
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|a UL
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|a COM051230
|2 bisacsh
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|a 005.1
|2 23
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|a Kelly, James Floyd.
|e author.
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|a LEGO® MINDSTORMS® NXT-G Programming Guide
|h [electronic resource] /
|c by James Floyd Kelly.
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|a Berkeley, CA :
|b Apress,
|c 2007.
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300 |
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|a 196 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Robots and Programs -- Program Structure -- Hello World! -- Get Movin’ -- Record and Play Back -- Make Some Noise! -- Wired! -- True or False? -- Feedback -- Wait for It! -- Round and Round -- Decisions, Decisions -- Stop It -- Pick a Card, Any Card -- Apples and Oranges -- Inside or Out? -- Yes? No? Maybe? -- Title = Anything You Like -- Basic Text -- Basic Math -- Staying Alive -- Your Own Filing Cabinet -- Calibration -- Get Reset -- Messages -- My Block Is Your Block.
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|a LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots. Includes easy-to-follow examples for each and every programming block Provides programming techniques simple enough to be understood by young programmers, ages 10 and up Provides a test robot (with instructions) in the appendix for running the programs.
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|a Computer science.
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|a Software engineering.
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1 |
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|a Computer Science.
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|a Software Engineering/Programming and Operating Systems.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781590598719
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856 |
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|u http://dx.doi.org/10.1007/978-1-4302-0303-2
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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