|
|
|
|
LEADER |
03050nam a22004455i 4500 |
001 |
978-1-4302-0308-7 |
003 |
DE-He213 |
005 |
20151204165242.0 |
007 |
cr nn 008mamaa |
008 |
100301s2007 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781430203087
|9 978-1-4302-0308-7
|
024 |
7 |
|
|a 10.1007/978-1-4302-0308-7
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA76.758
|
072 |
|
7 |
|a UMZ
|2 bicssc
|
072 |
|
7 |
|a UL
|2 bicssc
|
072 |
|
7 |
|a COM051230
|2 bisacsh
|
082 |
0 |
4 |
|a 005.1
|2 23
|
100 |
1 |
|
|a Leggett, Richard.
|e author.
|
245 |
1 |
0 |
|a Foundation Flash Applications for Mobile Devices
|h [electronic resource] /
|c by Richard Leggett, Weyert de Boer, Scott Janousek.
|
264 |
|
1 |
|a Berkeley, CA :
|b Apress,
|c 2007.
|
300 |
|
|
|a XXII, 536 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a Getting Started -- Macromedia and adobe flash: An overview -- Mobile devices -- Flash lite 1.1 and your first flash lite application -- Flash lite 2.X -- Let’s get developing! -- Application development -- Mobile gaming -- Flash lite mobile entertainment basics -- Flash mobile sound -- Flash mobile video -- Extending Flash Lite -- The post-development stage -- Distribution and deployment -- The future of flash in the mobile world.
|
520 |
|
|
|a With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Software engineering.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
|
700 |
1 |
|
|a Boer, Weyert de.
|e author.
|
700 |
1 |
|
|a Janousek, Scott.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9781590595589
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-1-4302-0308-7
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-CWD
|
950 |
|
|
|a Professional and Applied Computing (Springer-12059)
|