Creating Mobile Games Using Java™ ME Platform to Put the Fun into Your Mobile Device and Cell Phone /

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-fee...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Hamer, Carol (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2007.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02188nam a22003975i 4500
001 978-1-4302-0418-3
003 DE-He213
005 20151204143227.0
007 cr nn 008mamaa
008 100301s2007 xxu| s |||| 0|eng d
020 |a 9781430204183  |9 978-1-4302-0418-3 
024 7 |a 10.1007/978-1-4302-0418-3  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
245 1 0 |a Creating Mobile Games  |h [electronic resource] :  |b Using Java™ ME Platform to Put the Fun into Your Mobile Device and Cell Phone /  |c edited by Carol Hamer. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2007. 
300 |a 415 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Getting Started -- Using MIDlets -- Using the MIDP 2 Games API -- Using Threads and Media -- Storing and Retrieving Data -- Using Network Communications -- Advanced Messaging and Data Access -- Securing Your Applications -- The Mobile 3D Graphics API -- Adding a Professional Look and Feel. 
520 |a Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Hamer, Carol.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781590598801 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-0418-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)