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02188nam a22003975i 4500 |
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978-1-4302-0418-3 |
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DE-He213 |
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20151204143227.0 |
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cr nn 008mamaa |
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100301s2007 xxu| s |||| 0|eng d |
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|a 9781430204183
|9 978-1-4302-0418-3
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|a 10.1007/978-1-4302-0418-3
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
|2 bicssc
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Creating Mobile Games
|h [electronic resource] :
|b Using Java™ ME Platform to Put the Fun into Your Mobile Device and Cell Phone /
|c edited by Carol Hamer.
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|a Berkeley, CA :
|b Apress,
|c 2007.
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|a 415 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Getting Started -- Using MIDlets -- Using the MIDP 2 Games API -- Using Threads and Media -- Storing and Retrieving Data -- Using Network Communications -- Advanced Messaging and Data Access -- Securing Your Applications -- The Mobile 3D Graphics API -- Adding a Professional Look and Feel.
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|a Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a Hamer, Carol.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781590598801
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4 |
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|u http://dx.doi.org/10.1007/978-1-4302-0418-3
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
|