|
|
|
|
LEADER |
02725nam a22004095i 4500 |
001 |
978-1-4302-0980-5 |
003 |
DE-He213 |
005 |
20151204172245.0 |
007 |
cr nn 008mamaa |
008 |
100301s2008 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781430209805
|9 978-1-4302-0980-5
|
024 |
7 |
|
|a 10.1007/978-1-4302-0980-5
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA75.5-76.95
|
072 |
|
7 |
|a UY
|2 bicssc
|
072 |
|
7 |
|a COM014000
|2 bisacsh
|
082 |
0 |
4 |
|a 004
|2 23
|
100 |
1 |
|
|a Silva, James.
|e author.
|
245 |
1 |
0 |
|a Building XNA 2.0 Games
|h [electronic resource] :
|b A Practical Guide for Independent Game Development /
|c by James Silva, John Sedlak.
|
264 |
|
1 |
|a Berkeley, CA :
|b Apress,
|c 2008.
|
300 |
|
|
|a 450 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking.
|
520 |
|
|
|a Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.
|
650 |
|
0 |
|a Computer science.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Science, general.
|
700 |
1 |
|
|a Sedlak, John.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9781430209799
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-1-4302-0980-5
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-CWD
|
950 |
|
|
|a Professional and Applied Computing (Springer-12059)
|