Building XNA 2.0 Games A Practical Guide for Independent Game Development /

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Silva, James (Συγγραφέας), Sedlak, John (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2008.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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001 978-1-4302-0980-5
003 DE-He213
005 20151204172245.0
007 cr nn 008mamaa
008 100301s2008 xxu| s |||| 0|eng d
020 |a 9781430209805  |9 978-1-4302-0980-5 
024 7 |a 10.1007/978-1-4302-0980-5  |2 doi 
040 |d GrThAP 
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072 7 |a UY  |2 bicssc 
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082 0 4 |a 004  |2 23 
100 1 |a Silva, James.  |e author. 
245 1 0 |a Building XNA 2.0 Games  |h [electronic resource] :  |b A Practical Guide for Independent Game Development /  |c by James Silva, John Sedlak. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2008. 
300 |a 450 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking. 
520 |a Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Sedlak, John.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430209799 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-0980-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)