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02734nam a22003975i 4500 |
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978-1-4302-1062-7 |
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DE-He213 |
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20151204173602.0 |
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cr nn 008mamaa |
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100301s2009 xxu| s |||| 0|eng d |
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|a 9781430210627
|9 978-1-4302-1062-7
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|a 10.1007/978-1-4302-1062-7
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
|2 bicssc
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Rischpater, Ray.
|e author.
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|a Beginning Java™ ME Platform
|h [electronic resource] /
|c by Ray Rischpater.
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|a Berkeley, CA :
|b Apress,
|c 2009.
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300 |
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|a 600 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Getting Started -- Mapping the Java Jungle -- Shrinking Java to Fit -- Getting Started with the NetBeans IDE -- CLDC Development with MIDP -- Introducing MIDlets -- Building User Interfaces -- Storing Data Using the Record Store -- Accessing Files and Other Data -- Using the Java Mobile Game API -- CDC Development -- Introducing Xlets and the Personal Basis Profile -- Introducing Applets and the Advanced Graphics and User Interface -- Using Remote Method Invocation -- Communicating with the Rest of the World -- Accessing Remote Data on the Network -- Accessing Web Services -- Messaging with the Wireless Messaging API -- Other Java ME Interfaces -- Securing Java ME Applications -- Rendering Multimedia Content -- Finding Your Way -- Seeking a Common Platform.
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|a Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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710 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781430210610
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-1-4302-1062-7
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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