Beginning XNA 3.0 Game Programming From Novice to Professional /

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginni...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Lobão, Alexandre Santos (Συγγραφέας), Evangelista, Bruno (Συγγραφέας), Leal de Farias, José Antonio (Συγγραφέας), Grootjans, Riemer (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03064nam a22004335i 4500
001 978-1-4302-1818-0
003 DE-He213
005 20151204185537.0
007 cr nn 008mamaa
008 100301s2009 xxu| s |||| 0|eng d
020 |a 9781430218180  |9 978-1-4302-1818-0 
024 7 |a 10.1007/978-1-4302-1818-0  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Lobão, Alexandre Santos.  |e author. 
245 1 0 |a Beginning XNA 3.0 Game Programming  |h [electronic resource] :  |b From Novice to Professional /  |c by Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2009. 
300 |a XXIV, 448 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Game Planning and Programming Basics -- 2D Graphics, Audio, and Input Basics -- Creating Your First 2D Game -- Improving Your First 2D Game -- Basics of Game Networking -- Rock Rain Live! -- Rock Rain Zune -- 3D Game Programming Basics -- Rendering Pipeline, Shaders, and Effects -- Lights, Camera, Transformations! -- Generating a Terrain -- Skeletal Animation -- Creating a Third-Person Shooter Game -- Closing Words. 
520 |a Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Evangelista, Bruno.  |e author. 
700 1 |a Leal de Farias, José Antonio.  |e author. 
700 1 |a Grootjans, Riemer.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430218173 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-1818-0  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)