|
|
|
|
LEADER |
02584nam a22003975i 4500 |
001 |
978-1-4302-1822-7 |
003 |
DE-He213 |
005 |
20151204162644.0 |
007 |
cr nn 008mamaa |
008 |
100301s2009 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781430218227
|9 978-1-4302-1822-7
|
024 |
7 |
|
|a 10.1007/978-1-4302-1822-7
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA75.5-76.95
|
072 |
|
7 |
|a UY
|2 bicssc
|
072 |
|
7 |
|a COM014000
|2 bisacsh
|
082 |
0 |
4 |
|a 004
|2 23
|
100 |
1 |
|
|a Spuy, Rex van der.
|e author.
|
245 |
1 |
0 |
|a Foundation Game Design with Flash
|h [electronic resource] /
|c by Rex van der Spuy.
|
264 |
|
1 |
|a Berkeley, CA :
|b Apress,
|c 2009.
|
300 |
|
|
|a XXI, 650 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a Programming Foundations: How to Make a Video Game -- Making Objects -- Programming Objects -- Controlling Movie Clip Objects -- Decision Making -- Controlling a Player Character -- Bumping into Things -- Object-Oriented Game Design -- Platform Game: Physics and Data Management -- Advanced Object and Character Control.
|
520 |
|
|
|a We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters.
|
650 |
|
0 |
|a Computer science.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Science, general.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9781430218210
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-1-4302-1822-7
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-CWD
|
950 |
|
|
|a Professional and Applied Computing (Springer-12059)
|