Foundation Game Design with Flash

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experienc...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Spuy, Rex van der (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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001 978-1-4302-1822-7
003 DE-He213
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007 cr nn 008mamaa
008 100301s2009 xxu| s |||| 0|eng d
020 |a 9781430218227  |9 978-1-4302-1822-7 
024 7 |a 10.1007/978-1-4302-1822-7  |2 doi 
040 |d GrThAP 
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100 1 |a Spuy, Rex van der.  |e author. 
245 1 0 |a Foundation Game Design with Flash  |h [electronic resource] /  |c by Rex van der Spuy. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2009. 
300 |a XXI, 650 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Programming Foundations: How to Make a Video Game -- Making Objects -- Programming Objects -- Controlling Movie Clip Objects -- Decision Making -- Controlling a Player Character -- Bumping into Things -- Object-Oriented Game Design -- Platform Game: Physics and Data Management -- Advanced Object and Character Control. 
520 |a We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430218210 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-1822-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)