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02364nam a22003975i 4500 |
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978-1-4302-1856-2 |
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DE-He213 |
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20151204185537.0 |
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cr nn 008mamaa |
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100301s2009 xxu| s |||| 0|eng d |
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|a 9781430218562
|9 978-1-4302-1856-2
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|a 10.1007/978-1-4302-1856-2
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Grootjans, Riemer.
|e author.
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|a XNA 3.0 Game Programming Recipes
|h [electronic resource] :
|b A Problem-Solution Approach /
|c by Riemer Grootjans.
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|a Berkeley, CA :
|b Apress,
|c 2009.
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|a XX, 649 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Getting Started with XNA 3.0 -- Setting Up Different Camera Modes in Your 3D World -- Working with 2D Images/Textures in XNA 3.0 -- Working with Models -- Getting the Most Out of Vertices -- Adding Light to Your Scene in XNA 3.0 -- Adding Sounds to Your XNA 3.0 Project -- Networking in XNA 3.0.
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|a Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781430218555
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|u http://dx.doi.org/10.1007/978-1-4302-1856-2
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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