Advanced Flash on Devices Mobile Development with Flash Lite and Flash 10 /

AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers A...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Elrom, Elad (Συγγραφέας), Janousek, Scott (Συγγραφέας), Joos, Thomas (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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024 7 |a 10.1007/978-1-4302-1905-7  |2 doi 
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072 7 |a COM012000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
100 1 |a Elrom, Elad.  |e author. 
245 1 0 |a Advanced Flash on Devices  |h [electronic resource] :  |b Mobile Development with Flash Lite and Flash 10 /  |c by Elad Elrom, Scott Janousek, Thomas Joos. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2009. 
300 |a XXIX, 744 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Mobile Development Landscape -- The Mobile and Device Landscape -- Flash Lite Platform Overview -- Flash Lite Platform Fundamentals -- Flash Lite 3 -- Tips and Tricks for Developing Flash Mobile Applications -- Mobile and Device Widget Platforms with Flash -- Flash Lite User Interface Components and Frameworks -- Extending Flash on Mobile and Devices Using OEM-Based Solutions -- Porting Flash Lite Applications to the iPhone Using Third-Party Tools -- Air Applications for Multiple Screens and Mobile Internet Devices -- Adobe Integrated Runtime on Mobile Devices -- Adopting AIR for Mobile Devices -- Developing Cross-Platform Air Applications -- Flex Application Running Flash 10 on Mobile Devices -- Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst -- Adopting Flex for Multiple Devices -- Building Mobile Applications Using Test-Driven Development -- Creating a Cross-Platform Video Player and Optimizing Content. 
520 |a AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
700 1 |a Janousek, Scott.  |e author. 
700 1 |a Joos, Thomas.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430219040 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-1905-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)