The Essential Guide to 3D in Flash

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities tha...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Bateman, Rob (Συγγραφέας), Olsson, Richard (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2010.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02352nam a22004335i 4500
001 978-1-4302-2542-3
003 DE-He213
005 20151204143250.0
007 cr nn 008mamaa
008 100806s2010 xxu| s |||| 0|eng d
020 |a 9781430225423  |9 978-1-4302-2542-3 
024 7 |a 10.1007/978-1-4302-2542-3  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Bateman, Rob.  |e author. 
245 1 4 |a The Essential Guide to 3D in Flash  |h [electronic resource] /  |c by Rob Bateman, Richard Olsson. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2010. 
300 |a 280 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Getting Started -- Creating Your First 3D Project -- The View, Scene, and Camera -- Primitives, Models, and Sprites -- Materials, Lights, and Shading -- Vector Shapes and Text in 3D -- Procedural 3D Content -- Interactivity -- Animation -- Optimizing Tips and Tricks. 
520 |a If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
650 2 4 |a Computer Graphics. 
700 1 |a Olsson, Richard.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430225416 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-2542-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)