Beginning iPhone Games Development

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Bakhirev, Peter (Συγγραφέας), Cabrera, P J. (Συγγραφέας), Marsh, Ian (Συγγραφέας), Penberthy, Scott (Συγγραφέας), Smith, Ben Britten (Συγγραφέας), Wing, Eric (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2010.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Bakhirev, Peter.  |e author. 
245 1 0 |a Beginning iPhone Games Development  |h [electronic resource] /  |c by Peter Bakhirev, P J Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith, Eric Wing. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2010. 
300 |a 728 p.  |b online resource. 
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505 0 |a A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere -- Developing iPhone Games: Peeking Inside the iPhone Toolbox -- Moving Images on a Small Screen—UIKit Controls -- She Shoots, She Hits, She Scores! -- Flipping Out and Sweeping Away with Core Animation -- OpenGL Basics: Wrapping Your Head Around the OpenGL API -- Putting It Together: Making a Game in OpenGL -- The Next Steps: Atlases, Sprites, and Particles— Oh My! -- to Core Audio -- Making Noise with OpenAL -- 3D Audio—Turning Noise into Game Sounds -- Streaming: Thumping, Pulse-Quickening Game Excitement -- Networking for iPhone Games: Introduction -- Going Head to Head -- Party Time -- Connecting with the Outside World -- Putting It All Together: Now Comes the Fun Part. 
520 |a iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Cabrera, P J.  |e author. 
700 1 |a Marsh, Ian.  |e author. 
700 1 |a Penberthy, Scott.  |e author. 
700 1 |a Smith, Ben Britten.  |e author. 
700 1 |a Wing, Eric.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430225997 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-2600-0  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)