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02732nam a22004095i 4500 |
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978-1-4302-3127-1 |
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DE-He213 |
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20150227172103.0 |
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cr nn 008mamaa |
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110826s2010 xxu| s |||| 0|eng d |
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|a 9781430231271
|9 978-1-4302-3127-1
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|a 10.1007/978-1-4302-3127-1
|2 doi
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|d GrThAP
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|a T385
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|a UML
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|a COM012000
|2 bisacsh
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|a 006.6
|2 23
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|a Flavell, Lance.
|e author.
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|a Beginning Blender
|h [electronic resource] :
|b Open Source 3D Modeling, Animation, and Game Design /
|c by Lance Flavell.
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|a Berkeley, CA :
|b Apress,
|c 2010.
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300 |
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|a XVIII, 415 p. 489 illus., 466 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a History and Installation -- The Interface -- Modeling -- Lighting and Procedural Textures -- UV Mapping -- Curves and NURBS -- Basic Rigging and Animation -- Advanced Rigging -- Making Movies -- Particles and Physics -- The Game Engine -- Going Further.
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|a A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
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650 |
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|a Computer science.
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|a Computer graphics.
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1 |
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|a Computer Science.
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650 |
2 |
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|a Computer Graphics.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9781430231264
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-1-4302-3127-1
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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