Meet the Kinect An Introduction to Programming Natural User Interfaces /

Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movem...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Kean, Sean (Συγγραφέας), Hall, Jonathan C. (Συγγραφέας), Perry, Phoenix (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress, 2011.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03455nam a22004455i 4500
001 978-1-4302-3889-8
003 DE-He213
005 20151204175541.0
007 cr nn 008mamaa
008 120509s2011 xxu| s |||| 0|eng d
020 |a 9781430238898  |9 978-1-4302-3889-8 
024 7 |a 10.1007/978-1-4302-3889-8  |2 doi 
040 |d GrThAP 
050 4 |a T385 
050 4 |a TA1637-1638 
050 4 |a TK7882.P3 
072 7 |a UYQV  |2 bicssc 
072 7 |a COM016000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
100 1 |a Kean, Sean.  |e author. 
245 1 0 |a Meet the Kinect  |h [electronic resource] :  |b An Introduction to Programming Natural User Interfaces /  |c by Sean Kean, Jonathan C. Hall, Phoenix Perry. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2011. 
300 |a XIII, 220 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
520 |a Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
700 1 |a Hall, Jonathan C.  |e author. 
700 1 |a Perry, Phoenix.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430238881 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-3889-8  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)