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02113nam a22003855i 4500 |
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978-1-4302-4357-1 |
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DE-He213 |
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20150520191409.0 |
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120803s2012 xxu| s |||| 0|eng d |
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|a 9781430243571
|9 978-1-4302-4357-1
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|a 10.1007/978-1-4302-4357-1
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Guerineau, David.
|e author.
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|a Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
|h [electronic resource] /
|c by David Guerineau.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2012.
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300 |
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|a XV, 420 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781430243564
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|u http://dx.doi.org/10.1007/978-1-4302-4357-1
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
|