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02686nam a22003855i 4500 |
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978-1-4302-5054-8 |
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DE-He213 |
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20150520200835.0 |
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cr nn 008mamaa |
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130923s2013 xxu| s |||| 0|eng d |
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|a 9781430250548
|9 978-1-4302-5054-8
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|a 10.1007/978-1-4302-5054-8
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Mehta, Prateek.
|e author.
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|a Learn OpenGL ES
|h [electronic resource] :
|b For Mobile Game and Graphics Development /
|c by Prateek Mehta.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2013.
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|a XII, 220 p. 152 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781430250531
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|u http://dx.doi.org/10.1007/978-1-4302-5054-8
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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