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02253nam a22003855i 4500 |
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978-1-4302-5084-5 |
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DE-He213 |
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20141129091628.0 |
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cr nn 008mamaa |
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141129s2014 xxu| s |||| 0|eng d |
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|a 9781430250845
|9 978-1-4302-5084-5
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|a 10.1007/978-1-4302-5084-5
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
|2 bicssc
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Bakir, Ahmed.
|e author.
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|a Beginning iOS Media App Development
|h [electronic resource] /
|c by Ahmed Bakir.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2014.
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300 |
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|a XVI, 436 p. 141 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features. After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.
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650 |
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781430250838
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856 |
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|u http://dx.doi.org/10.1007/978-1-4302-5084-5
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
|