Physics for JavaScript Games, Animation, and Simulations With HTML5 Canvas /

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ramtal, Dev (Συγγραφέας), Dobre, Adrian (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2014.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03083nam a22003975i 4500
001 978-1-4302-6338-8
003 DE-He213
005 20140729021620.0
007 cr nn 008mamaa
008 140614s2014 xxu| s |||| 0|eng d
020 |a 9781430263388  |9 978-1-4302-6338-8 
024 7 |a 10.1007/978-1-4302-6338-8  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Ramtal, Dev.  |e author. 
245 1 0 |a Physics for JavaScript Games, Animation, and Simulations  |h [electronic resource] :  |b With HTML5 Canvas /  |c by Dev Ramtal, Adrian Dobre. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2014. 
300 |a XXIV, 508 p. 182 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
520 |a Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Dobre, Adrian.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430263371 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4302-6338-8  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)