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02016nam a22003855i 4500 |
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978-1-4302-6440-8 |
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DE-He213 |
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20140729021631.0 |
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140630s2014 xxu| s |||| 0|eng d |
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|a 9781430264408
|9 978-1-4302-6440-8
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|a 10.1007/978-1-4302-6440-8
|2 doi
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|a QA75.5-76.95
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|a UY
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|a COM014000
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|a 004
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|a Long, Leland.
|e author.
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|a Learn Sprite Kit for iOS Game Development
|h [electronic resource] /
|c by Leland Long.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2014.
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|a XIV, 256 p. 62 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more. To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781430264392
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|u http://dx.doi.org/10.1007/978-1-4302-6440-8
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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