Artificial Intelligence for Computer Games
Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...
| Corporate Author: | SpringerLink (Online service) |
|---|---|
| Other Authors: | González-Calero, Pedro Antonio (Editor), Gómez-Martín, Marco Antonio (Editor) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
New York, NY :
Springer New York,
2011.
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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