Artificial Intelligence for Computer Games
Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York,
2011.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Visual Data Mining of Player Traces in Interactive Environments
- Heuristic search methods for pathfinding
- Pattern-based AI Scripting
- Case-Based Reasoning and User-Generated Gameplay
- Knowledge acquisition for adaptive game AI
- Game AI as Storytelling
- Affective Interactive Narrative
- Virtual Humans
- Interactive Drama
- Dynamic Behaviour Trees.