Artificial Intelligence for Computer Games

Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: González-Calero, Pedro Antonio (Editor), Gómez-Martín, Marco Antonio (Editor)
Format: Electronic eBook
Language:English
Published: New York, NY : Springer New York, 2011.
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ΒΚΠ - Πατρα: ALFd

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Call Number: 330.01 BAU
Copy 1 Available

ΒΚΠ - Πατρα: BSC

Holdings details from ΒΚΠ - Πατρα: BSC
Call Number: 330.01 BAU
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