3D-TV System with Depth-Image-Based Rendering Architectures, Techniques and Challenges /
Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are ex...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York : Imprint: Springer,
2013.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Section 1: System Overview
- An Overview of 3D-TV System Using Depth-Image-Based Rendering
- Section 2: Content Generation
- Generic Content Creation for 3D Displays
- Stereo Matching and Viewpoint Synthesis for FPGA Implementation
- DIBR-Based Conversion from Monoscopic to Stereoscopic and Multi-view Video
- Virtual View Synthesis and Artifact Reduction Techniques
- Hole Filling for View Synthesis
- LDV Generation from Multi-view Hybrid Image and Depth Video
- Section 3: Data Compression and Transmission
- 3D Video Compression
- Depth Map Compression for Depth-Image-Based Rendering
- Effects of Wavelet-Based Depth Video Compression
- Transmission of 3D Video over Broadcasting
- Section 4: 3D Visualization and Quality Assessment
- The Psychophysics of Binocular Vision
- Stereoscopic and Autostereoscopic Displays
- Subjective and Objective Visual Quality Assessment in the Context of stereoscopic 3D-TV
- Visual quality assessment of synthesized views in the context of 3D-TV.