Serious Games and Edutainment Applications
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
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Άλλοι συγγραφείς: | Ma, Minhua (Επιμελητής έκδοσης), Oikonomou, Andreas (Επιμελητής έκδοσης), Jain, Lakhmi C. (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London,
2011.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Serious Games and Edutainment Applications Volume II /
Έκδοση: (2017) -
Transactions on Edutainment IX
Έκδοση: (2013) -
Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings /
Έκδοση: (2015) -
Serious Games Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings /
Έκδοση: (2017) -
Serious Games Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings /
Έκδοση: (2016)