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01658nam a22004935i 4500 |
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978-1-4471-2179-4 |
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DE-He213 |
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20151204150536.0 |
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cr nn 008mamaa |
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110913s2011 xxk| s |||| 0|eng d |
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|a 9781447121794
|9 978-1-4471-2179-4
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|a 10.1007/978-1-4471-2179-4
|2 doi
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|d GrThAP
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|a Q334-342
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|a TJ210.2-211.495
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|a UYQ
|2 bicssc
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|a TJFM1
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|a COM004000
|2 bisacsh
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|a 006.3
|2 23
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|a Browne, Cameron.
|e author.
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1 |
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|a Evolutionary Game Design
|h [electronic resource] /
|c by Cameron Browne.
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|a London :
|b Springer London,
|c 2011.
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|a XI, 122 p. 68 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a SpringerBriefs in Computer Science,
|x 2191-5768
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520 |
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|a None for briefs.
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650 |
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|a Computer science.
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650 |
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|a Artificial intelligence.
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650 |
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|a Computer simulation.
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650 |
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|a Application software.
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|a Computer Science.
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650 |
2 |
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|a Artificial Intelligence (incl. Robotics).
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650 |
2 |
4 |
|a Computer Appl. in Arts and Humanities.
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650 |
2 |
4 |
|a Simulation and Modeling.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9781447121787
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830 |
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|a SpringerBriefs in Computer Science,
|x 2191-5768
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856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-1-4471-2179-4
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
|