Advanced Methods in Computer Graphics With examples in OpenGL /
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful refer...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London : Imprint: Springer,
2012.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Mathematical Preliminaries
- Scene Graphs
- Skeletal Animation
- Quaternions
- Kinematics
- Curves and Surfaces
- Mesh Processing
- Collision Detection
- Appendix A: Geometry Classes
- Appendix B: Scene Graph Classes
- Appendix C: Vertex Skinning Classes
- Appendix D: Quaternion Classes
- Index.