Advanced Methods in Computer Graphics With examples in OpenGL /
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful refer...
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| Format: | Electronic eBook |
| Language: | English |
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London :
Springer London : Imprint: Springer,
2012.
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Introduction
- Mathematical Preliminaries
- Scene Graphs
- Skeletal Animation
- Quaternions
- Kinematics
- Curves and Surfaces
- Mesh Processing
- Collision Detection
- Appendix A: Geometry Classes
- Appendix B: Scene Graph Classes
- Appendix C: Vertex Skinning Classes
- Appendix D: Quaternion Classes
- Index.