Introduction to Video and Image Processing Building Real Systems and Applications /

In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects. This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-t...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Moeslund, Thomas B. (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2012.
Σειρά:Undergraduate Topics in Computer Science,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Introduction to Video and Image Processing  |h [electronic resource] :  |b Building Real Systems and Applications /  |c by Thomas B. Moeslund. 
264 1 |a London :  |b Springer London,  |c 2012. 
300 |a XI, 227 p. 181 illus., 71 illus. in color.  |b online resource. 
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490 1 |a Undergraduate Topics in Computer Science,  |x 1863-7310 
505 0 |a Introduction -- Image Acquisition -- Color Images -- Point Processing -- Neighborhood Processing -- Morphology -- BLOB Analysis -- Segmentation in Video Data -- Tracking -- Geometric Transformations -- Visual Effects -- Application Example: Edutainment Game -- Application Example: Coin Sorting using a Robot -- Bits, Bytes and Binary Numbers -- Mathematical Definitions -- Learning Parameters in Video and Image Processing Systems -- Conversion Between RGB and HSI -- Conversion Between RGB and HSV -- Conversion Between RGB and YUV/YCbCr. 
520 |a In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects. This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Topics and features: Includes more than 100 exercises, as well as C-code snippets of the key algorithms Equips the reader with a solid foundation for understanding and working with images and video, including basic methods for image manipulation and image analysis Covers topics on image acquisition, color images, point processing, neighborhood processing, morphology, BLOB analysis, segmentation in video, tracking, geometric transformation, and visual effects Requires only a minimal understanding of mathematics Presents two chapters dedicated to applications, in which the different methods are applied in real systems, supported by further application examples at an associated website Provides a guide to defining suitable values for parameters in video and image processing systems, and to conversion between the RGB color representation and the HIS, HSV and YUV/YCbCr color representations This concise and easy-to-follow textbook/reference is an ideal introduction to the subject for both first-year engineering students and for non-engineering students without a strong mathematical background. Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Image processing. 
650 0 |a Pattern recognition. 
650 0 |a Application software. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Pattern Recognition. 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Media Design. 
650 2 4 |a Computer Appl. in Arts and Humanities. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781447125020 
830 0 |a Undergraduate Topics in Computer Science,  |x 1863-7310 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4471-2503-7  |z Full Text via HEAL-Link 
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950 |a Computer Science (Springer-11645)