Creativity and Rationale Enhancing Human Experience by Design /

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Carroll, John M. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2013.
Σειρά:Human–Computer Interaction Series, 20
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 04134nam a22005295i 4500
001 978-1-4471-4111-2
003 DE-He213
005 20151125192441.0
007 cr nn 008mamaa
008 120725s2013 xxk| s |||| 0|eng d
020 |a 9781447141112  |9 978-1-4471-4111-2 
024 7 |a 10.1007/978-1-4471-4111-2  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Creativity and Rationale  |h [electronic resource] :  |b Enhancing Human Experience by Design /  |c edited by John M. Carroll. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2013. 
300 |a VIII, 456 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Human–Computer Interaction Series,  |x 1571-5035 ;  |v 20 
505 0 |a Creativity and Rationale: The Essential Tension -- Critical Conversations: Feedback as Creativity in Software Design -- A Micro View of Design Reasoning: Two-Way Shifts between Embodiment and Rationale -- Evaluating Creativity -- Integrating Design Representations for Creativity -- Achieving both Creativity and Rationale: Reuse in Design with Images and Claims -- Predecessor Artefacts: Evolutionary Perspectives on a Reflective Conversation with Design Materials -- The PRInCiPleS Design Framework -- Using Rationale to Assist Student Cognitive and Intellectual Development -- Does Design Rationale Enhance Creativity? -- Promoting Group Creativity in Upstream Requirements Engineering -- Supporting Awareness in Creative Group Work by Exposing Design Rationale -- Studying Humans to Inform Interactive Narrative Technology -- Improvisation in the Cloud: Devised Theatre in Support of Problem-Finding -- The Practice Level in Participatory Design Rationale: Studying Practitioner Moves and Choices -- Managing Conflict in Information System Design Stakeholder Conferences: The role of Transparency Work -- Mining Creativity Research to Inform Design Rationale in Open Source Communities -- Creativity Meets Rationale: Collaboration Patterns for Social Innovation -- Patterns for Emergent Global Intelligence -- Collaborative Design Rationale and Social Creativity in Cultures of Participation -- Index. 
520 |a Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. Creativity and Rationale: Enhancing Human Experience by Design comprises 19 complementary chapters by leading experts in the areas of human-computer interaction design, sociotechnical systems design, requirements engineering, information systems, and artificial intelligence. Researchers, research students and practitioners in human-computer interaction and software design will find this state of the art volume invaluable. 
650 0 |a Computer science. 
650 0 |a Software engineering. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Application software. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Media Design. 
650 2 4 |a Computer Applications. 
650 2 4 |a Software Engineering. 
700 1 |a Carroll, John M.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781447141105 
830 0 |a Human–Computer Interaction Series,  |x 1571-5035 ;  |v 20 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4471-4111-2  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)