Mobile Persuasion Design Changing Behaviour by Combining Persuasion Design with Information Design /
Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happ...
| Κύριος συγγραφέας: | Marcus, Aaron (Συγγραφέας) |
|---|---|
| Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
London :
Springer London : Imprint: Springer,
2015.
|
| Σειρά: | Human–Computer Interaction Series,
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| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
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